Assets ==================================== | This page focuses on assets you can use with Pyrite64, | including tools, settings and limitations. | Note that in general, the assets you put in the ``assets`` directory are never used 1:1 at runtime. | All of them are processed into optimized files during build. | On the following pages those are called "source" and "runtime" assets respectively. | Below are all currently supported asset types, and their details: .. toctree:: :maxdepth: 2 assets/images assets/model3d