Components ==================================== | Components are the building blocks attached to an object to give it behavior. | An object can have any number of components, which are evaluated together each frame. | Add one via the "Add Component" button in the object inspector. | Each page below describes what a component does and every option it exposes in the | editor. The matching runtime type can be found in the :doc:`C++ API <../api/library_root>` | under the ``P64::Comp`` namespace. .. toctree:: :maxdepth: 1 components/model components/animModel components/light components/camera components/culling components/collMesh components/collBody components/rigidBody components/charBody components/constraint components/audio2d components/code components/nodeGraph