# Audio (2D) ```{image} /_static/img/ui_comp_audio_2d.png :align: center ``` Plays a non-positional (2D) sound or music track tied to the object.\ "2D" means the playback is not spatialized: it does not change with the object's position relative to the listener. ## Options | Option | Description | |--------|-------------| | **Audio** | The audio asset to play. | | **Volume** | Playback volume. | | **Loop** | When enabled, the audio repeats when it reaches the end. | | **Auto-Play** | When enabled, playback starts automatically when the object spawns. | ## See also - {cpp:struct}`P64::Comp::Audio2D`: the runtime component in the C++ API.