# Camera ```{image} /_static/img/ui_comp_camera.png :align: center ``` Turns the object into a camera that renders the scene to a viewport.\ Multiple cameras can be active at once (e.g. for split-screen). ## Options | Option | Description | |--------|-------------| | **Controlled** | How the camera transform is driven:
• **Manually**: you set the camera position/rotation yourself (e.g. from a script).
• **By Object**: the camera follows the object's transform. | | **Offset** | The viewport's top-left offset on screen, in pixels. | | **Size** | The viewport's size on screen, in pixels. | | **FOV** | Vertical field of view, in degrees. | | **Near** | Near clip plane distance. | | **Far** | Far clip plane distance. | | **Aspect** | Aspect ratio used for the projection. | ## See also - {cpp:struct}`P64::Comp::Camera`: the runtime component in the C++ API.