# Model (Static) ```{image} /_static/img/ui_comp_model_static.png :align: center ``` Renders a static (non-animated) 3D model attached to the object. \ This is the most common way to give an object a visible mesh. ## Options | Option | Description | |--------|-------------| | **Model** | The 3D model asset to render. | | **Open Model Editor** | Opens the model editor for the selected asset. | | **Draw-Layer** | Which 3D draw layer the model is rendered on. Layers are defined in the scene settings and control draw order and per-layer render settings. | | **Culling** | When enabled, the object is skipped while outside the camera view. Requires the model asset to have its BVH built; a warning is shown if it is not. | | **Mesh Filter** | Expression to include or exclude individual sub-meshes of the model (by name/material). The meshes that currently match are listed below the field. | | **Material Instance** | Per-object material overrides (colors, textures, blend settings) for this model. Only values not already fixed by the material appear. See {doc}`Material Instance <../materials/instance>`. | ## See also - {doc}`Material Instance <../materials/instance>`: the embedded material sub-UI. - {cpp:struct}`P64::Comp::Model`: the runtime component in the C++ API.