Material System ==================================== | The following pages explain how materials in Pyrite64 work and how to use them in your projects. | Materials here refer to any draw settings (e.g.: colors, textures) used by 3D models. | By default, 3D models will already contain some material information from fast64, | which pyrite64 uses as a default. | The editor, and to some extent the runtime C++ API, allows you to further edit the materials. | For authoring 3D models itself, please check out the :doc:`Assets <../assets>` docs. .. toctree:: :maxdepth: 2 materials/overview materials/material materials/instance