# Files (Asset Browser) The **Files** window is the asset browser. It shows the contents of the project folder as a grid of icons and thumbnails, and is where you import, organise and open assets such as models, textures, audio, fonts, scenes, scripts and prefabs. ## Navigating - The path bar at the top shows the current folder; click a segment to jump to it. - Double-click a folder to enter it. - Use the **Filter** field on the right to narrow the grid to matching names. Image and model assets show a thumbnail; other types use a type icon. ## Working with assets - **Click** an asset to select it and show its settings in the {doc}`Asset ` inspector. - **Drag** an asset into the scene or onto a component field to use it. Dragging a prefab into the {doc}`3D Viewport ` spawns an instance. - **Right-click** an asset or folder for the context menu: Open, Copy Path, Rename, Delete. ## Creating things The browser also lets you create new project content, such as a new **Script** or a new **Scene**. Scenes have their own context menu to Duplicate or Delete them (the last scene cannot be deleted). ## See also - {doc}`Asset `: per-asset import settings. - {doc}`Model Editor ` and {doc}`Node Editor `: editors opened from assets.