# ROM (Size Dashboard) The **ROM** window breaks down how much cartridge space your built game uses, by asset category and by individual file. It is useful for keeping a project within a target cartridge size and for spotting which assets are the largest. The data comes from the last build. Until you have built the project, the window shows "No build data": build the game, then press **Refresh**. ## Toolbar | Control | Description | |---------|-------------| | **Cart** | The target cartridge size to budget against. | | **Refresh** | Re-scan the build output and update the breakdown. | ## Budget bar A stacked bar shows total usage against the selected cartridge size, with a percentage. Each segment is one asset category, color-coded. If the project exceeds the cartridge size, a red line marks the limit. Below the bar is a per-category summary listing each category and its total size. ## Asset table The table lists every asset file with its **Type**, **Name**, **Size** and **Compression**. Click a column header to sort (for example by Size, to find the biggest assets). The categories are Texture, Model, Audio, Font, Scene, Code and Other. ## See also - {doc}`Log `: build output and errors. - {doc}`Assets <../../assets>`: asset types and how they are imported.