# Scene The **Scene** window holds the settings of the currently loaded scene as a whole, grouped into collapsible sections. These settings affect how the whole scene is rendered and simulated, as opposed to the per-object settings in the {doc}`Object ` inspector. ## Settings | Option | Description | |--------|-------------| | **Name** | The scene's display name. | | **Pipeline** | The render pipeline: Default, HDR-Bloom, or HiRes-Tex (256x). HDR-Bloom and HiRes-Tex force specific framebuffer settings. | | **FPS-Limit** | Target frame rate cap (Unlimited, 30/25, 20/16.6, 15/12.5). | ## Framebuffer | Option | Description | |--------|-------------| | **Width / Height** | Output resolution (for example 320x240). | | **Format** | Color format, RGBA16 or RGBA32. | | **Color** | The clear / background color. | | **Clear Color** | Whether the framebuffer is cleared to the color each frame. | | **Clear Depth** | Whether the depth buffer is cleared each frame. | | **Filter** | Output filtering: None, Resample, Dedither, and combinations with AA. | Some of these are locked when a pipeline other than Default is selected, because that pipeline requires fixed values. ## Audio | Option | Description | |--------|-------------| | **Mixer Freq.** | The audio mixer sample rate, from 8000 Hz up to 48000 Hz. | ## Physics | Option | Description | |--------|-------------| | **Tick Rate** | Physics update rate. | | **Interpolate Transforms** | Smooth object transforms between physics ticks. | | **Gravity** | Global gravity vector. | | **Visual Units Per Meter** | Conversion between physics meters and visual units. | | **Solver Vel. / Pos. Iterations** | Constraint solver iteration counts. | ## See also - {doc}`Layers `: the draw layers used to order and configure rendering. - {doc}`Collision <../collision>`: the collision and physics systems these settings drive.