Installation ============ Installing Pyrite64 ------------------- | Pyrite64 comes as a self-contained installation for the editor and engine. | The only thing external is the N64-SDK, which depending on the platform, | can be auto-installed for you by the editor. Below are instructions to get Pyrite64 running on each supported platform: Windows & Linux --------------- Download the latest stable release from: https://github.com/HailToDodongo/pyrite64/releases Or for the latest development build from the GitHub Actions: https://github.com/HailToDodongo/pyrite64/actions (Alternatively, you can build the editor from :doc:`source <../dev/build>`.) | Extract the ZIP file on your PC in any directory you want. | Inside, launch ``pyrite64.exe`` (or ``pyrite64`` on Linux) to start the editor. | On the first start you will see a message that it could not find any N64 toolchain. .. image:: /_static/img/launcher_no_toolchain.png :width: 450 | By clicking on the "Install Toolchain" button you can open the toolchain manager. | This will walk you through the process of installing it, most of which is fully automated. .. note:: | If you have trouble with broken zip files or certificate errors during the toolchain installation, | consider disabling your anti-virus for msys2. | This is a known issue, e.g. https://github.com/msys2/MSYS2-packages/issues/5476#issuecomment-3065079993 Next, you can follow the :doc:`Launcher ` section to get started with the editor. | As a test if everything has installed correctly, you can create a new project. | Simply click on "Create Project" and choose a name. | Once in the editor, press ``F12`` to build the default project. | This should then succeed and produce a ``.z64`` ROM in the project directory. MacOS --------------- Mac support is still work in progress, and currently only available via building from :doc:`source <../dev/build>`.