Tiny3D
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T3DBone Struct Reference

#include <t3dskeleton.h>

Data Fields

T3DMat4 matrix
 
T3DVec3 scale
 
T3DQuat rotation
 
T3DVec3 position
 
int32_t hasChanged
 

Detailed Description

Bone instance, part of a skeleton. 'matrix' will get updated by the skeleton when calling t3d_skeleton_update, if 'hasChanged' is set to true.


The documentation for this struct was generated from the following file: