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Tiny3D
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#include <t3dskeleton.h>
Data Fields | |
| T3DMat4 | matrix |
| T3DVec3 | scale |
| T3DQuat | rotation |
| T3DVec3 | position |
| int32_t | hasChanged |
Bone instance, part of a skeleton. 'matrix' will get updated by the skeleton when calling t3d_skeleton_update, if 'hasChanged' is set to true.