17#define T3D_VERTEX_CACHE_SIZE 70
19#define T3D_LIB_VER_MAJOR 1
20#define T3D_LIB_VER_MINOR 0
21#define T3D_LIB_VER_PATCH 0
23extern uint32_t T3D_RSP_ID;
27 T3D_CMD_TRI_DRAW = 0x0,
28 T3D_CMD_SCREEN_SIZE = 0x1,
29 T3D_CMD_MATRIX_STACK = 0x2,
30 T3D_CMD_SET_WORD = 0x3,
31 T3D_CMD_VERT_LOAD = 0x4,
32 T3D_CMD_LIGHT_SET = 0x5,
33 T3D_CMD_DRAWFLAGS = 0x6,
34 T3D_CMD_PROJ_SET = 0x7,
36 T3D_CMD_FOG_STATE = 0x9,
37 T3D_CMD_TRI_SYNC = 0xA,
38 T3D_CMD_TRI_STRIP = 0xB,
39 T3D_CMD_TRI_SEQ = 0xC,
57static_assert(sizeof(T3DVertPacked) == 0x20, "T3DVertPacked has wrong size");
60 T3D_FLAG_DEPTH = 1 << 0,
61 T3D_FLAG_TEXTURED = 1 << 1,
62 T3D_FLAG_SHADED = 1 << 2,
63 T3D_FLAG_CULL_FRONT = 1 << 3,
64 T3D_FLAG_CULL_BACK = 1 << 4,
65 T3D_FLAG_NO_LIGHT = 1 << 16,
76 T3D_SEGMENT_SKELETON = 7,
81 T3D_VERTEX_FX_NONE = 0,
82 T3D_VERTEX_FX_SPHERICAL_UV = 1,
83 T3D_VERTEX_FX_CELSHADE_COLOR = 2,
84 T3D_VERTEX_FX_CELSHADE_ALPHA = 3,
85 T3D_VERTEX_FX_OUTLINE = 4,
86 T3D_VERTEX_FX_UV_OFFSET = 5,
92 T3D_LIGHTING_MODE_MUL = 0,
93 T3D_LIGHTING_MODE_ADD = 1,
94 T3D_LIGHTING_MODE_REPLACE = 2,
104 T3DMat4FP _matCameraFP [[deprecated(
"Use t3d_viewport_set_view_matrix()")]];
105 T3DMat4FP _matProjFP [[deprecated(
"Use t3d_viewport_set_projection_matrix()")]];
112 bool _isCamProjDirty;
121 uint16_t _bufferCount;
140 uint32_t trisPreCull;
141 uint32_t trisPostCull;
188 ._isCamProjDirty =
true,
190 .size = {(int32_t)display_get_width(), (int32_t)display_get_height()},
192 .useRejection =
false,
210 vp._bufferCount = count;
212 vp._matFP = (T3DMat4FP*)malloc_uncached(
sizeof(T3DMat4FP) * 2 * count);
225 if(viewport->_matFP) {
226 free_uncached(viewport->_matFP);
227 viewport->_matFP = NULL;
228 viewport->_bufferCount = 0;
229 viewport->_bufferIdx = 0;
259 viewport->offset[0] = x;
260 viewport->offset[1] = y;
261 viewport->size[0] = width;
262 viewport->size[1] = height;
313 viewport->_normScaleW = 2.0f / (far + near);
361void t3d_tri_draw(uint32_t v0, uint32_t v1, uint32_t v2);
425 rspq_write(T3D_RSP_ID, T3D_CMD_TRI_SYNC, 0);
478void t3d_vert_load(
const T3DVertPacked *vertices, uint32_t offset, uint32_t count);
516void t3d_light_set_point(
int index,
const uint8_t *color,
const T3DVec3 *pos,
float size,
bool ignoreNormals);
556 rspq_write(T3D_RSP_ID, T3D_CMD_FOG_STATE, isEnabled ? 0x0B : 0x0C);
688 return (
void*)(uint32_t)(segmentId << (8*3 + 2));
701 return (
void*)(PhysicalAddr(ptr) | (segmentId << (8*3 + 2)));
738 return (idx & 1) ? vert[idx/2].posB : vert[idx/2].posA;
747 return (idx & 1) ? vert[idx/2].stB : vert[idx/2].stA;
756 return (idx & 1) ? &vert[idx/2].rgbaB : &vert[idx/2].rgbaA;
765 return (idx & 1) ? (uint8_t*)&vert[idx/2].rgbaB : (uint8_t*)&vert[idx/2].rgbaA;
774 return (idx & 1) ? &vert[idx/2].normB : &vert[idx/2].normA;
787inline void t3d_viewport_set_ortho(
T3DViewport &viewport,
float left,
float right,
float bottom,
float top,
float near,
float far) {
t3d_viewport_set_ortho(&viewport, left, right, bottom, top, near, far); }
793inline void t3d_light_set_point(
int index,
const uint8_t *color,
const T3DVec3 &pos,
float size,
bool ignoreNormals =
false) {
t3d_light_set_point(index, color, &pos, size, ignoreNormals); }
797inline void t3d_light_set_point(
int index,
const color_t &color,
const T3DVec3 &pos,
float size,
bool ignoreNormals =
false) {
t3d_light_set_point(index, (
const uint8_t*)&color, &pos, size, ignoreNormals); }
static void t3d_viewport_destroy(T3DViewport *viewport)
Definition t3d.h:224
void t3d_state_set_vertex_fx(enum T3DVertexFX func, int16_t arg0, int16_t arg1)
Definition t3d.c:378
void t3d_destroy(void)
Destroys the tiny3d library.
Definition t3d.c:93
void t3d_vert_load(const T3DVertPacked *vertices, uint32_t offset, uint32_t count)
Definition t3d.c:184
void t3d_viewport_attach(T3DViewport *viewport)
Definition t3d.c:593
static uint32_t * t3d_vertbuffer_get_color(T3DVertPacked vert[], int idx)
Definition t3d.h:755
void t3d_indexbuffer_convert(int16_t indices[], int count)
Definition t3d.c:773
void t3d_light_set_count(int count)
Definition t3d.c:227
static uint16_t * t3d_vertbuffer_get_norm(T3DVertPacked vert[], int idx)
Definition t3d.h:773
void t3d_viewport_calc_viewspace_pos(T3DViewport *viewport, T3DVec3 *out, const T3DVec3 *pos)
Definition t3d.c:743
void t3d_tri_draw_strip_and_sync(int16_t *indexBuff, int count)
Definition t3d.c:547
void t3d_state_set_alpha_to_tile(bool enable)
Definition t3d.c:371
void t3d_state_set_lighting_mode(enum T3DLightingMode mode)
Definition t3d.c:425
void t3d_light_set_ambient(const uint8_t *color)
Definition t3d.c:241
void t3d_state_set_cull_invert(bool invert)
Definition t3d.c:451
static int16_t * t3d_vertbuffer_get_uv(T3DVertPacked vert[], int idx)
Definition t3d.h:746
static void * t3d_segment_address(uint8_t segmentId, void *ptr)
Definition t3d.h:700
void t3d_viewport_set_view_matrix(T3DViewport *viewport, const T3DMat4 *mat)
Definition t3d.c:727
static T3DViewport t3d_viewport_create_buffered(uint16_t count)
Definition t3d.h:208
static uint8_t * t3d_vertbuffer_get_rgba(T3DVertPacked vert[], int idx)
Definition t3d.h:764
uint16_t t3d_vert_pack_normal(const T3DVec3 *normal)
Definition t3d.c:318
void t3d_matrix_pop(int count)
Definition t3d.c:170
void t3d_viewport_set_perspective(T3DViewport *viewport, float fov, float aspectRatio, float near, float far)
Definition t3d.c:702
void t3d_viewport_set_ortho(T3DViewport *viewport, float left, float right, float bottom, float top, float near, float far)
Definition t3d.c:713
void t3d_segment_set(uint8_t segmentId, void *address)
Definition t3d.c:473
void t3d_tri_draw(uint32_t v0, uint32_t v1, uint32_t v2)
Draws a single triangle, referencing loaded vertices.
Definition t3d.c:481
void t3d_tri_draw_strip(int16_t *indexBuff, int count)
Definition t3d.c:542
void t3d_init(T3DInitParams params)
Initializes the tiny3d library.
Definition t3d.c:59
void t3d_matrix_push(const T3DMat4FP *mat)
Definition t3d.c:166
static void t3d_viewport_set_w_normalize(T3DViewport *viewport, float near, float far)
Definition t3d.h:312
void t3d_screen_clear_color(color_t color)
Clears the entire screen with a given color.
Definition t3d.c:107
void t3d_state_set_depth_offset(int16_t offset)
Definition t3d.c:367
void t3d_state_set_drawflags(enum T3DDrawFlags drawFlags)
Definition t3d.c:335
void t3d_matrix_push_pos(int count)
Definition t3d.c:175
static void t3d_tri_sync()
Definition t3d.h:424
void t3d_frame_start(void)
Starts a new frame, this will setup some default states.
Definition t3d.c:211
void t3d_screen_clear_depth()
Clears the entire depth buffer with a fixed value (0xFFFC)
Definition t3d.c:111
void t3d_fog_set_range(float near, float far)
Definition t3d.c:552
void t3d_light_set_exposure(float exposure)
Definition t3d.c:235
void t3d_viewport_look_at(T3DViewport *viewport, const T3DVec3 *eye, const T3DVec3 *target, const T3DVec3 *up)
Definition t3d.c:719
void t3d_state_set_vertex_fx_scale(uint16_t scale)
Definition t3d.c:420
void t3d_viewport_set_projection(T3DViewport *viewport, float fov, float near, float far)
Definition t3d.c:708
static void t3d_viewport_set_area(T3DViewport *viewport, int32_t x, int32_t y, int32_t width, int32_t height)
Definition t3d.h:258
void t3d_quad_draw_unindexed(uint32_t baseIndex, uint32_t quadCount)
Definition t3d.c:522
void t3d_matrix_set_proj(const T3DMat4FP *mat)
Definition t3d.c:180
static void * t3d_segment_placeholder(uint8_t segmentId)
Definition t3d.h:687
void t3d_light_set_directional(int index, const uint8_t *color, const T3DVec3 *dir)
Definition t3d.c:250
void t3d_matrix_set(const T3DMat4FP *mat, bool doMultiply)
Definition t3d.c:162
static T3DViewport t3d_viewport_create()
Definition t3d.h:186
static int16_t * t3d_vertbuffer_get_pos(T3DVertPacked vert[], int idx)
Definition t3d.h:737
static void t3d_fog_set_enabled(bool isEnabled)
Definition t3d.h:552
void t3d_light_set_point(int index, const uint8_t *color, const T3DVec3 *pos, float size, bool ignoreNormals)
Definition t3d.c:278
void t3d_viewport_set_projection_matrix(T3DViewport *viewport, const T3DMat4 *mat)
Definition t3d.c:735
void t3d_metrics_fetch(T3DMetrics *data)
Definition t3d.c:154
T3DViewport * t3d_viewport_get()
Definition t3d.c:698
void t3d_tri_draw_unindexed(uint32_t baseIndex, uint32_t triCount)
Definition t3d.c:518
__attribute__((deprecated)) void t3d_debug_print_init()
Initializes the debug print system, make sure to have 'font.ia4.png' in your FS.