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Tiny3D
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#include <t3dskeleton.h>

Data Fields | |
| T3DBone * | bones |
| T3DMat4FP * | boneMatricesFP |
| uint8_t | bufferCount |
| uint8_t | currentBufferIdx |
| const T3DChunkSkeleton * | skeletonRef |
Skeleton instance, can be constructed from a model's skeleton definition. This is used to draw skinned models.