Launcher¶
When opening Pyrite64, you will be greeted with the launcher.
If this is your first time opening the editor, it may only show the “Toolchain” option.
Creating a new Project¶
This lets you create a new project,
which is a directory of a self-contained game the editor lets you work on.
After doing so, it is a highly recommended to create a git repository as well.
By default, a
.gitignore is included too and all visible files can be checked in.
Note
Due to technical issues with MSYS2/Makefiles, spaces in project paths are not allowed.
Opening a Project¶
Each projects directory includes a
.p64proj file that holds the project settings.To open an existing project, click on “Open Project” and select the
.p64proj file.Since it has a unique file extension, you can also associate it with the editor in your OS to open it by default when double-clicking on it.
Bundled with the editor is also an example project called “Cathode Quest 64” (N64Brew 2025 GameJam entry).
This is located in
n64/examples/jam25, and is going to be updated over time as the editor grows.
Toolchain Manager¶
which are required to build and run games.
Due to a rather large filesize and the need to update them independently,
they are not bundled with Pyrite64.
Instead you can use the toolchain manager to validate an install.
Or depending on OS, even have it automatically install them for you.
On windows, you have the option to either install or update the toolchain with a single click:
On linux or MacOS, it instead only validates and links relevant documentation to follow: