Class Handle¶
Audio handle, returned by the audio manager when playing audio.
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class Handle¶
Audio handle, returned by the audio manager when playing audio.
This can be used to change settings after it started playing.
Internally, this will only store 4 bytes as a reference, so this object is fast and safe to copy and move.
If the audio is already stopped, the handle will be invalidated. You are still able to safely call methods on it, but they will be ignored.
A default constructed handle will be invalid by default.