Scene¶
The Scene window holds the settings of the currently loaded scene as a whole, grouped into collapsible sections. These settings affect how the whole scene is rendered and simulated, as opposed to the per-object settings in the Object inspector.
Settings¶
Option |
Description |
|---|---|
Name |
The scene’s display name. |
Pipeline |
The render pipeline: Default, HDR-Bloom, or HiRes-Tex (256x). HDR-Bloom and HiRes-Tex force specific framebuffer settings. |
FPS-Limit |
Target frame rate cap (Unlimited, 30/25, 20/16.6, 15/12.5). |
Framebuffer¶
Option |
Description |
|---|---|
Width / Height |
Output resolution (for example 320x240). |
Format |
Color format, RGBA16 or RGBA32. |
Color |
The clear / background color. |
Clear Color |
Whether the framebuffer is cleared to the color each frame. |
Clear Depth |
Whether the depth buffer is cleared each frame. |
Filter |
Output filtering: None, Resample, Dedither, and combinations with AA. |
Some of these are locked when a pipeline other than Default is selected, because that pipeline requires fixed values.
Audio¶
Option |
Description |
|---|---|
Mixer Freq. |
The audio mixer sample rate, from 8000 Hz up to 48000 Hz. |
Physics¶
Option |
Description |
|---|---|
Tick Rate |
Physics update rate. |
Interpolate Transforms |
Smooth object transforms between physics ticks. |
Gravity |
Global gravity vector. |
Visual Units Per Meter |
Conversion between physics meters and visual units. |
Solver Vel. / Pos. Iterations |
Constraint solver iteration counts. |