Scene

The Scene window holds the settings of the currently loaded scene as a whole, grouped into collapsible sections. These settings affect how the whole scene is rendered and simulated, as opposed to the per-object settings in the Object inspector.

Settings

Option

Description

Name

The scene’s display name.

Pipeline

The render pipeline: Default, HDR-Bloom, or HiRes-Tex (256x). HDR-Bloom and HiRes-Tex force specific framebuffer settings.

FPS-Limit

Target frame rate cap (Unlimited, 30/25, 20/16.6, 15/12.5).

Framebuffer

Option

Description

Width / Height

Output resolution (for example 320x240).

Format

Color format, RGBA16 or RGBA32.

Color

The clear / background color.

Clear Color

Whether the framebuffer is cleared to the color each frame.

Clear Depth

Whether the depth buffer is cleared each frame.

Filter

Output filtering: None, Resample, Dedither, and combinations with AA.

Some of these are locked when a pipeline other than Default is selected, because that pipeline requires fixed values.

Audio

Option

Description

Mixer Freq.

The audio mixer sample rate, from 8000 Hz up to 48000 Hz.

Physics

Option

Description

Tick Rate

Physics update rate.

Interpolate Transforms

Smooth object transforms between physics ticks.

Gravity

Global gravity vector, in m/s².

Solver Vel. / Pos. Iterations

Constraint solver iteration counts.

Advanced

Option

Description

Render Scale

How many fixed-point world units the RSP gets per meter, default 100. This affects render precision only, everything else is authored and simulated in meters.

The default gives roughly ±327m of usable space around the scene origin. Lower it for scenes that reach further out, potentially raise it for very small ones.

See also

  • Layers: the draw layers used to order and configure rendering.

  • Collision: the collision and physics systems these settings drive.