Struct CollBody¶
Component that attaches a primitive-shape collider to an object and registers it with the collision scene.
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struct CollBody¶
Component that attaches a primitive-shape collider to an object and registers it with the collision scene.
Everything about the collider itself (size, shape, offset, masks, …) is set on ‘collider’ directly, see ‘Coll::Collider’.
Public Static Functions
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static inline uint32_t getAllocSize(uint16_t *initData)¶
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static void onEvent(Object &obj, CollBody *data, const ObjectEvent &event)¶
Public Static Attributes
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static constexpr uint32_t ID = 5¶
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static inline uint32_t getAllocSize(uint16_t *initData)¶