Node Graph¶
Attaches a visual node-graph script to the object, an alternative to a Code component for behavior authored as a graph instead of C++.
Options¶
Option |
Description |
|---|---|
File |
The node-graph asset to run. Use Edit to open it in the graph editor, or Create to make a new graph (you’ll be prompted for a name). |
Auto Run |
When enabled, the graph starts automatically when the object spawns. |
Repeatable |
When enabled, the graph may be run more than once. |
Object references |
If the graph declares “Object” nodes, each one appears here as a slot where you pick the scene object it should refer to. The slots update whenever you change the selected graph. |
See also¶
P64::Comp::NodeGraph: the runtime component in the C++ API.