Editor & Engine¶ This page focuses on features of the editor, and related systems in the runtime engine. Editor Windows Layout & Docking Menu Bar Status Bar Themes & Zoom The Windows Object Lifecycle & Events Object Creation Object Runtime Object Deletion Object State Changes Components Model (Static) Model (Animated) Light Camera Culling Collision-Mesh Collider Rigid-Body Character-Body Constraint Audio (2D) Code Node Graph Prefabs Creating a prefab What a prefab can contain Placing an instance Instances and their source Overriding values per instance Editing the prefab itself Nested objects Unpacking an instance Prefabs at Runtime Collision & Physics Character Body Material System Introduction Materials Material Instance