Editor Windows¶
This section covers the editor interface and every window you work with inside it.
Once a project is open, the editor is a set of dockable windows arranged around a central 3D viewport.
Layout & Docking¶
Every panel is a dockable window. You can drag a window by its tab to re-dock it,
split a region, or pull it out as a floating window. The default layout is:
Left: Graph, Scene, Layers
Center: 3D Viewport
Right: Object, Asset, Model
Bottom: Files, Log, ROM
Use
View > Reset Layout to return to this default arrangement at any time.Status Bar¶
The bar at the bottom shows the current FPS, the undo/redo history size and its memory
usage, the CPU time per frame, and the editor version. If a newer editor version is
available, an update button appears here.
Themes & Zoom¶
Themes are switched live under
View > Theme and the choice is remembered.The whole UI can be scaled with
View > Zoom In / Zoom Out for high-DPI displays.