Editor Windows

This section covers the editor interface and every window you work with inside it.
Once a project is open, the editor is a set of dockable windows arranged around a central 3D viewport.

Layout & Docking

Every panel is a dockable window. You can drag a window by its tab to re-dock it,
split a region, or pull it out as a floating window. The default layout is:
  • Left: Graph, Scene, Layers

  • Center: 3D Viewport

  • Right: Object, Asset, Model

  • Bottom: Files, Log, ROM

Use View > Reset Layout to return to this default arrangement at any time.

Status Bar

The bar at the bottom shows the current FPS, the undo/redo history size and its memory
usage, the CPU time per frame, and the editor version. If a newer editor version is
available, an update button appears here.

Themes & Zoom

Themes are switched live under View > Theme and the choice is remembered.
The whole UI can be scaled with View > Zoom In / Zoom Out for high-DPI displays.

The Windows