Collider

../../../../_images/ui_comp_coll_body.png

A primitive-shape collider attached to the object.
Unlike a Collision-Mesh this uses a simple analytic shape,
which is cheap and suitable for moving/dynamic objects.
Pair it with a Rigid-Body for full physics simulation.

Options

Option

Description

Type

The collider shape:
Box
Sphere
Cylinder
Capsule
Cone
Pyramid

Shape size

The dimensions for the chosen shape, e.g. Half Size for a box, Radius for a sphere, or Radius plus Half Height for cylinders/capsules/cones.

Offset

Offset of the shape’s center relative to the object’s origin.

Trigger

When enabled, the collider reports overlaps as events but produces no physical (push-back) response.

Reacts to

The collision layers this body reads (which layers it collides with).

Is Affecting

The collision layers this body writes (which layers see it).

Friction

Surface friction, 0 to 1.

Bounce

Restitution / bounciness, 0 to 1.

See also