ROM (Size Dashboard)

The ROM window breaks down how much cartridge space your built game uses, by asset category and by individual file. It is useful for keeping a project within a target cartridge size and for spotting which assets are the largest.

The data comes from the last build. Until you have built the project, the window shows “No build data”: build the game, then press Refresh.

Toolbar

Control

Description

Cart

The target cartridge size to budget against.

Refresh

Re-scan the build output and update the breakdown.

Budget bar

A stacked bar shows total usage against the selected cartridge size, with a percentage. Each segment is one asset category, color-coded. If the project exceeds the cartridge size, a red line marks the limit.

Below the bar is a per-category summary listing each category and its total size.

Asset table

The table lists every asset file with its Type, Name, Size and Compression. Click a column header to sort (for example by Size, to find the biggest assets).

The categories are Texture, Model, Audio, Font, Scene, Code and Other.

See also

  • Log: build output and errors.

  • Assets: asset types and how they are imported.