ROM (Size Dashboard)¶
The ROM window breaks down how much cartridge space your built game uses, by asset category and by individual file. It is useful for keeping a project within a target cartridge size and for spotting which assets are the largest.
The data comes from the last build. Until you have built the project, the window shows “No build data”: build the game, then press Refresh.
Toolbar¶
Control |
Description |
|---|---|
Cart |
The target cartridge size to budget against. |
Refresh |
Re-scan the build output and update the breakdown. |
Budget bar¶
A stacked bar shows total usage against the selected cartridge size, with a percentage. Each segment is one asset category, color-coded. If the project exceeds the cartridge size, a red line marks the limit.
Below the bar is a per-category summary listing each category and its total size.
Asset table¶
The table lists every asset file with its Type, Name, Size and Compression. Click a column header to sort (for example by Size, to find the biggest assets).
The categories are Texture, Model, Audio, Font, Scene, Code and Other.