Class Camera¶
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class Camera¶
Public Functions
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Camera()¶
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~Camera()¶
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void update(float deltaTime)¶
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void attach()¶
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inline void reApplyScissor()¶
Re-applies the scissor-area defined via the viewport.
This can be useful if you changed the scissor-area and now wish to reset it.
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void setScreenArea(int x, int y, int width, int height)¶
- void setLookAt(
- const fm_vec3_t &newPos,
- const fm_vec3_t &newTarget,
- const fm_vec3_t &newUp = {0, 1, 0}
Sets new camera values based on a look-at transform.
If you have an arbitrary rotation based camera prefer using ‘setPosRot’.
- Parameters:
newPos – camera eye
newTarget – camera target
newUp – camera up vector (+Y by default)
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void setPosRot(const fm_vec3_t &newPos, const fm_quat_t &rot)¶
Sets a new camera by position and rotation.
If you have a look-at based camera prefer using ‘setLookAt’.
- Parameters:
pos – camera eye
rot – rotation
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inline const fm_vec3_t &getTarget() const¶
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inline const fm_vec3_t &getPos() const¶
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inline fm_vec3_t getViewDir() const¶
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inline const fm_mat4_t &getViewMatrix() const¶
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inline const fm_vec3_t &getUp() const¶
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fm_vec3_t getScreenPos(const fm_vec3_t &worldPos)¶
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Camera()¶