Struct AssetRef¶
Wrapper for assets to enable auto-loading and setting it in the editor.
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template<typename T>
struct AssetRef¶ Wrapper for assets to enable auto-loading and setting it in the editor.
This does not create any overhead in size, as a the pointer is used to store either the index (if < 0xFFFF) or the actual pointer.
The first call to get() will resolve the index to a pointer.
- Template Parameters:
T – asset type (e.g. sprite_t)
Public Functions