Material System

The following pages explain how materials in Pyrite64 work and how to use them in your projects.
Materials here refer to any draw settings (e.g.: colors, textures) used by 3D models.
By default, 3D models will already contain some material information from fast64,
which pyrite64 uses as a default.
The editor, and to some extent the runtime C++ API, allows you to further edit the materials.
For authoring 3D models itself, please check out the Assets docs.