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Pyrite64 documentation
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Contents:

  • FAQ
  • User Manual
    • Installation
    • Launcher
    • Introduction
      • General Structure
      • Game Scenes
    • Assets
      • Images
      • 3D Models
    • Editor & Engine
      • Object Lifecycle & Events
      • Components
        • Model (Static)
        • Model (Animated)
        • Light
        • Camera
        • Culling
        • Collision-Mesh
        • Collider
        • Rigid-Body
        • Character-Body
        • Constraint
        • Audio (2D)
        • Code
        • Node Graph
      • Collision & Physics
        • Character Body
      • Material System
        • Introduction
        • Materials
        • Material Instance
    • Scripting
      • Overview
      • Object-Scripts
    • CLI
    • C++ API
      • Namespace MIPS
      • Namespace MIPS::REG
      • Namespace P64
        • Class Camera
        • Class Lighting
        • Class Object
          • Struct CompRef
        • Class RenderPipeline
        • Class RenderPipelineBigTex
        • Class RenderPipelineDefault
        • Class RenderPipelineHDRBloom
        • Class Scene
          • Struct PendingCompInit
          • Struct SavedTransform
        • Struct AssetRef
        • Struct BuffMat4FP
        • Struct ComponentDef
        • Struct GlobalState
        • Struct HDRBloomConf
        • Struct Light
        • Struct ObjectEvent
        • Struct ObjectEventQueue
        • Struct ObjectEventWrapper
        • Struct ObjectRef
        • Struct PrefabParams
        • Struct PrefabRef
        • Struct RingBuffer
        • Struct RingMat4FP
        • Struct SceneConf
      • Namespace P64::AssetManager
      • Namespace P64::Assets::Type
      • Namespace P64::Audio
        • Class Handle
      • Namespace P64::AudioManager
      • Namespace P64::Coll
        • Class AABBTree
        • Class Attach
        • Class CollisionScene
        • Struct AABB
        • Struct AABBTreeNode
        • Struct BoxShape
        • Struct CapsuleShape
        • Struct CapsuleSweepHit
        • Struct CharacterBody
          • Struct Settings
        • Struct CollEvent
        • Struct Collider
        • Struct ConeShape
        • Struct Contact
        • Struct ContactConstraint
        • Struct ContactConstraintKey
        • Struct ContactConstraintKeyHash
        • Struct ContactPoint
        • Struct CylinderShape
        • Struct EpaResult
        • Struct Matrix3x3
        • Struct MeshCollider
        • Struct MeshTriangle
        • Struct MeshTriangleIndices
        • Struct Plane
        • Struct PyramidShape
        • Struct Raycast
        • Struct RaycastHit
        • Struct RigidBody
        • Struct Simplex
        • Struct SphereShape
      • Namespace P64::Comp
        • Struct AnimModel
        • Struct Audio2D
        • Struct Camera
          • Struct InitData
        • Struct CharBody
        • Struct Code
        • Struct CollBody
        • Struct CollMesh
        • Struct Constraint
        • Struct Culling
        • Struct Light
          • Struct InitData
        • Struct Model
        • Struct NodeGraph
        • Struct RigidBody
      • Namespace P64::Debug
        • Struct Menu
        • Struct MenuItem
      • Namespace P64::Debug::Overlay
      • Namespace P64::DrawLayer
        • Struct Conf
        • Struct Setup
      • Namespace P64::GlobalScript
      • Namespace P64::Lib
        • Struct FIFO
      • Namespace P64::Log
        • Struct error
        • Struct info
        • Struct warn
      • Namespace P64::Math
      • Namespace P64::MatrixManager
      • Namespace P64::Mem
        • Struct StaticMem
      • Namespace P64::NodeGraph
        • Class Instance
      • Namespace P64::ObjectFlags
      • Namespace P64::PTX
        • Class Sprites
          • Struct Conf
        • Class System
      • Namespace P64::Renderer
        • Struct Material
          • Struct Tile
          • Struct TileAxis
        • Struct MaterialInstance
          • Struct Placeholder
        • Struct MaterialState
      • Namespace P64::Renderer::BigTex
        • Class Textures
        • Class UVTexture
      • Namespace P64::Renderer::HDR
        • Class PostProcess
        • Struct Config
      • Namespace P64::SceneManager
      • Namespace P64::Script
        • Struct ScriptEntry
      • Namespace P64::VI::SwapChain
  • Developer Manual
    • Building the Editor
  • Versions
    • Changelog
    • Breaking Changes
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Namespace P64::Lib¶

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Copyright © 2026, Max Bebök
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