Asset¶
The Asset inspector shows the import settings of the asset currently selected in the Files browser. Different asset types expose different options; some types (scripts, prefabs) have no import settings and only show their file name.
Changing a setting here re-imports the asset, so it controls how the source file is converted into the data the game uses.
Common types¶
Images¶
Option |
Description |
|---|---|
Format |
The texture format the image is converted to. The format affects size and quality on the N64. |
See Images for details on the texture formats.
3D Models¶
Option |
Description |
|---|---|
Base-Scale |
A scale applied to the model on import. Changing it reloads the asset. |
Create BVH |
Builds a bounding-volume hierarchy, required for per-object culling on the Model component. |
See 3D Models for the model pipeline.