Class Sprites

class Sprites

Public Functions

explicit Sprites(const char *spritePath, const Conf &conf)
~Sprites()
inline void setColor(color_t newColor)
inline color_t getColor() const
void add(const fm_vec3_t &pos, uint32_t seed, color_t col, float scale = 1.0f)
inline void add(const fm_vec3_t &pos, uint32_t seed, float scale = 1.0f)
void draw(float deltaTime)
void clear()

Public Members

System system
float simTimer = 0.0f
struct Conf

Public Members

uint32_t maxSize = {}
uint8_t isRotating = {false}
uint8_t noRng = {false}