Struct AnimModel¶
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struct AnimModel¶
Public Functions
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void setMainAnim(int16_t idx)¶
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void setBlendAnim(int16_t idx)¶
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inline Renderer::MaterialInstance &getMatInstance()¶
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inline T3DAnim *getMainAnim()¶
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inline T3DAnim *getBlendAnim()¶
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inline T3DAnim *getAnim(int16_t idx) const¶
Public Static Functions
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static uint32_t getAllocSize(uint16_t *initData)¶
Public Static Attributes
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static constexpr uint32_t ID = 10¶
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void setMainAnim(int16_t idx)¶