Class Instance¶ class Instance¶ Public Functions Instance() = default¶ ~Instance()¶ void load(uint16_t assetIdx)¶ bool update(float deltaTime)¶ Public Members Object *object = {}¶ uint32_t args[2] = {}¶ uint16_t objRefs[MAX_OBJ_REFS] = {}¶ uint16_t asset = {}¶ uint8_t repeatable = {}¶