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Pyrite64 documentation
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Contents:

  • FAQ
  • User Manual
    • Installation
    • Launcher
    • Introduction
      • General Structure
      • Game Scenes
    • Assets
      • Images
      • 3D Models
    • Editor & Engine
      • Object Lifecycle & Events
      • Collision & Physics
        • Character Body
      • Material System
        • Introduction
        • Materials
        • Material Instance
    • Scripting
      • Overview
      • Object-Scripts
    • CLI
    • C++ API
      • Scene
      • Object
  • Developer Manual
    • Building the Editor
  • Versions
    • Changelog
    • Breaking Changes
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Collision & Physics¶

The collision and physics systems handle how objects interact with the game world.
The editor provides components and settings to configure these interactions,
with the runtime engine handling detection and response.
  • Character Body
    • Overview
    • Capsule Shape
    • Behaviour
    • Settings
    • Movement
    • State Queries
    • Teleport
    • Debug Draw
    • Usage Example
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Object Lifecycle & Events
Copyright © 2026, Max Bebök
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