Struct SphereSweepHit¶
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struct SphereSweepHit¶
Public Members
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fm_vec3_t normal = {}¶
Contact normal pointing away from geometry, toward the capsule.
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fm_vec3_t point = {}¶
Contact point on the geometry surface.
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float t = {1.0f}¶
Normalized fraction [0..1] of displacement at first contact.
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float depth = {0.0f}¶
Overlap depth when t == 0 (capsule was already penetrating)
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bool didHit = {false}¶
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fm_vec3_t normal = {}¶