Scripting¶ This page focuses on how to implement any kind of custom behavior in your games. You can write C++ object-scripts, or author behavior visually with a node graph. Overview Object Scripts Global Scripts Node Graph Object-Scripts Creating Scripts Using Scripts Script Contents Node Graph Creating a graph The editor Logic and value flow Builtin nodes Variables Extending the editor See also Custom Graph Nodes A first node Setup of a node Pins Value types Properties The node view (n) Generating code Value nodes Helpers Dynamic titles Notes See also