Struct Model¶
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struct Model¶
Public Functions
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inline Renderer::MaterialInstance &getMatInstance()¶
Public Members
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T3DModel *model = {}¶
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RingMat4FP matFP = {}¶
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uint8_t layerIdx = {0}¶
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uint8_t flags = {0}¶
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uint8_t meshIdxCount = {0}¶
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uint8_t meshIndices[]¶
Public Static Functions
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static uint32_t getAllocSize(uint16_t *initData)¶
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inline Renderer::MaterialInstance &getMatInstance()¶