Culling

../../../../_images/ui_comp_culling.png

Defines a bounding volume used to cull the object:
when the volume is outside the camera view, the object’s per-camera draw work is skipped.
Use it to avoid drawing objects that can’t be seen.

This component is checked during the drawing phase,
and will therefore work correctly with multiple cameras.

Note that the volume is always in world-space and will not rotate with the object.

Options

Option

Description

Type

The bounding volume shape:
Box: an axis-aligned box defined by a half-extent.
Sphere: a sphere defined by a radius.

Size

The half-extent (box) or radius (sphere) of the volume.

Offset

Offset of the volume’s center relative to the object’s origin.

See also