Rigid-Body¶
Gives the object a full rigid-body physics simulation:
it is moved by forces, gravity and collisions.
A Collider must be attached to define the body’s shape.
Options¶
Option |
Description |
|---|---|
Mass |
The body’s mass. |
Is Kinematic |
When enabled, the body is not moved by the simulation (no forces/gravity), but still pushes other bodies. Use it for moving platforms etc. |
Constr. Pos X / Y / Z |
Lock translation along the given world axis. |
Constr. Rot X / Y / Z |
Lock rotation around the given world axis. |
Has Gravity |
Whether scene gravity is applied to this body. |
Gravity Scalar |
Multiplier on the gravity applied to this body. |
Time Scalar |
Multiplier on simulation time for this body (slow-mo / speed-up). |
Angular Damping |
Damping applied to angular velocity, to settle spinning. |
See also¶
Collider: required to define the body’s shape.
P64::Comp::RigidBody: the runtime component in the C++ API.