Rigid-Body

../../../../_images/ui_comp_rigid_body.png

Gives the object a full rigid-body physics simulation:
it is moved by forces, gravity and collisions.
A Collider must be attached to define the body’s shape.

Options

Option

Description

Mass

The body’s mass.

Is Kinematic

When enabled, the body is not moved by the simulation (no forces/gravity), but still pushes other bodies. Use it for moving platforms etc.

Constr. Pos X / Y / Z

Lock translation along the given world axis.

Constr. Rot X / Y / Z

Lock rotation around the given world axis.

Has Gravity

Whether scene gravity is applied to this body.

Gravity Scalar

Multiplier on the gravity applied to this body.

Time Scalar

Multiplier on simulation time for this body (slow-mo / speed-up).

Angular Damping

Damping applied to angular velocity, to settle spinning.

See also