Model Editor

The Model Editor opens a single 3D model asset for inspection and material editing. Open it by opening a model from the Files browser, or with Open Model Editor on a Model component. Each model opens in its own window.

Materials

The bulk of the editor is the model’s material list. Each material can be expanded to edit how that part of the model is drawn:

  • Override: by default a material uses the project’s defaults; enable this to customise it.

  • Color combiner: the 1- or 2-cycle combiner inputs that define how colors and textures are mixed.

  • Textures: the texture(s) used, including size and placeholder settings.

  • Render flags: options such as Unlit, Vertex FX, Fog to Alpha, and front/back face culling.

  • Blending and fog: the blend mode and fog behaviour for the material.

These settings are the per-model side of the material system. For the full explanation of combiners, textures and how materials and material instances relate, see the material docs.

See also