Changelog¶
v0.8.0¶
Node-Graph¶
Node Graph Rewrite + User defined nodes by @HailToDodongo in https://github.com/HailToDodongo/pyrite64/pull/256
Node Docs: https://hailtododongo.github.io/pyrite64/docs/manual/script/nodeGraph.html
Custom Node Docs: https://hailtododongo.github.io/pyrite64/docs/manual/script/nodeGraphCustom.html
Features & Engine changes¶
Prefab support for nested objects / other prefabs by @HailToDodongo in https://github.com/HailToDodongo/pyrite64/pull/268
Docs: https://hailtododongo.github.io/pyrite64/docs/manual/editor/prefabs.html
Physics System¶
Physics API: Add swept-sphere function by @Aaronmac64 in https://github.com/HailToDodongo/pyrite64/pull/276
improved collision system heap traffic, introduced better bookkeeping… by @Byterset in https://github.com/HailToDodongo/pyrite64/pull/288
big collision optimizations by @Byterset in https://github.com/HailToDodongo/pyrite64/pull/293
Auto fit colliders by @MoisesMlg in https://github.com/HailToDodongo/pyrite64/pull/295
Change VEC3_FORWARD direction in math.h by @Byterset in https://github.com/HailToDodongo/pyrite64/pull/300
fix: let rigidbodies adopt changes from externally changed transforms, prevent visual interpolation leaking into physics by @Byterset in https://github.com/HailToDodongo/pyrite64/pull/301
feat: Allow to set the collider colour in the preferences by @MoisesMlg in https://github.com/HailToDodongo/pyrite64/pull/302
correctly scale the velocity of the rigidbody by the graphicsscale wh… by @Byterset in https://github.com/HailToDodongo/pyrite64/pull/303
Editor¶
Editor Themes (dark, light, high-contrast, red & blue dark) by @HailToDodongo in https://github.com/HailToDodongo/pyrite64/pull/261
Save and check editor version in Project by @HailToDodongo in https://github.com/HailToDodongo/pyrite64/pull/258
Editor for ROM Metadata + Homebrew-Header by @HailToDodongo in https://github.com/HailToDodongo/pyrite64/pull/259
Remember and show recently opened Projects by @HailToDodongo in https://github.com/HailToDodongo/pyrite64/pull/263
Multiple Viewports + Game-Camera preview by @HailToDodongo in https://github.com/HailToDodongo/pyrite64/pull/264
Fix not opening Ares emulator after the second usage of “Build & Run” by @MoisesMlg in https://github.com/HailToDodongo/pyrite64/pull/269
Allow to drag&drop a Script to add a Code component by @MoisesMlg in https://github.com/HailToDodongo/pyrite64/pull/272
Allow to open the selected Script from the Code component by @MoisesMlg in https://github.com/HailToDodongo/pyrite64/pull/273
Project setting to disable Debug-Menu hotkey by @HailToDodongo in https://github.com/HailToDodongo/pyrite64/pull/275
Fixed editing parent transforms by @MoisesMlg in https://github.com/HailToDodongo/pyrite64/pull/274
Allow to reorder the object components by @MoisesMlg in https://github.com/HailToDodongo/pyrite64/pull/277
Implement proper wayland session restoration by @Lilaa3 in https://github.com/HailToDodongo/pyrite64/pull/279
Add viewport lock mode for touchpad/laptop navigation by @LlanerasJ in https://github.com/HailToDodongo/pyrite64/pull/278
toolchain: Show N64_INST location on Linux to help validate the environment by @thekovic in https://github.com/HailToDodongo/pyrite64/pull/286
Add audio preview for sound assets in the asset inspector by @LlanerasJ in https://github.com/HailToDodongo/pyrite64/pull/285
Change UI Pos/Rot/Scale order to make it consistent by @MoisesMlg in https://github.com/HailToDodongo/pyrite64/pull/291
Fix quote emulator and ROM paths so paths with spaces work by @LlanerasJ in https://github.com/HailToDodongo/pyrite64/pull/290
Add projection settings camera component (Ortho / Perspective) by @Byterset in https://github.com/HailToDodongo/pyrite64/pull/304
Docs & Build¶
Mention MacOS by @seacat17 in https://github.com/HailToDodongo/pyrite64/pull/254
Fix typo in docs by @seacat17 in https://github.com/HailToDodongo/pyrite64/pull/260
v0.7.0¶
Material System¶
New Material System / Placeholder and dynamic textures by @HailToDodongo in https://github.com/HailToDodongo/pyrite64/pull/179
Additive-Light option in Draw-Layer / Fix point lights by @HailToDodongo in https://github.com/HailToDodongo/pyrite64/pull/226
Docs: https://hailtododongo.github.io/pyrite64/docs/manual/editor/materials.html
Physics System¶
New Physics-System + Rigid-Body simulation by @Byterset in https://github.com/HailToDodongo/pyrite64/pull/207
Make applyForceAtPoint actually accumulate force by @andmatand in https://github.com/HailToDodongo/pyrite64/pull/225
Decouple physics scale from visual scale by @andmatand in https://github.com/HailToDodongo/pyrite64/pull/228
Add an applyLinearForce method by @andmatand in https://github.com/HailToDodongo/pyrite64/pull/231
Don’t change velocity on hit during swept substep detection by @andmatand in https://github.com/HailToDodongo/pyrite64/pull/232
Add a localCenterOfMassOffset property to RigidBody by @andmatand in https://github.com/HailToDodongo/pyrite64/pull/233
Add method for creating custom collision mesh by @andmatand in https://github.com/HailToDodongo/pyrite64/pull/234
Fix raycast box hit_face tracking and report origin when starting inside by @andmatand in https://github.com/HailToDodongo/pyrite64/pull/227
Allow a MeshCollider to have no owner by @andmatand in https://github.com/HailToDodongo/pyrite64/pull/238
Add an AABB tree of MeshColliders to speed up several checks by @andmatand in https://github.com/HailToDodongo/pyrite64/pull/239
Character Body Component by @HailToDodongo in https://github.com/HailToDodongo/pyrite64/pull/247
Docs: https://hailtododongo.github.io/pyrite64/docs/manual/editor/collision/characterBody.html
Features & Engine changes¶
New Billboard constraint type (Y or XYZ) by @HailToDodongo in https://github.com/HailToDodongo/pyrite64/pull/200
Support for .XM audio files by @HailToDodongo in https://github.com/HailToDodongo/pyrite64/pull/202
New Debug Overlay + Allow User defined entries by @HailToDodongo in https://github.com/HailToDodongo/pyrite64/pull/213
enable objectRefs, prefabs, and sprite asset refs to be instanced when using a prefab in a scene by @RetroZelda in https://github.com/HailToDodongo/pyrite64/pull/215
object will recursivly remove children by default by @RetroZelda in https://github.com/HailToDodongo/pyrite64/pull/217
Add ability to temporarily disable a RigidBody by @andmatand in https://github.com/HailToDodongo/pyrite64/pull/242
Added check to clamp diagonal movement input length by @Aaronmac64 in https://github.com/HailToDodongo/pyrite64/pull/243
Add ability to toggle visibility of Object by @andmatand in https://github.com/HailToDodongo/pyrite64/pull/244
Bitmask support in C++ Script props by @HailToDodongo in https://github.com/HailToDodongo/pyrite64/pull/251
Refactor Object Events / Lifecycle + Docs by @HailToDodongo in https://github.com/HailToDodongo/pyrite64/pull/223
Docs: https://hailtododongo.github.io/pyrite64/docs/manual/editor/objLifecycle.html
Editor¶
Enable setting Prefabs in the editor / code-component arguments by @RetroZelda in https://github.com/HailToDodongo/pyrite64/pull/210
Disallow dropping an object into a descendant by @MoisesMlg in https://github.com/HailToDodongo/pyrite64/pull/219
Move selected object to the position of the 3D viewport camera by @MoisesMlg in https://github.com/HailToDodongo/pyrite64/pull/224
Allow to edit the name of an object on the scene tree by @MoisesMlg in https://github.com/HailToDodongo/pyrite64/pull/218
Show per-row icons in scene-graph hierarchy, remove lines for cool clean UI by @Prazon in https://github.com/HailToDodongo/pyrite64/pull/237
Fixes the start position of the TextBox to edit a tree node by @MoisesMlg in https://github.com/HailToDodongo/pyrite64/pull/240
Consistent AABB rendering across component types by @floridaman in https://github.com/HailToDodongo/pyrite64/pull/241
3D Model Thumbnails / Preview in asset browser by @HailToDodongo in https://github.com/HailToDodongo/pyrite64/pull/249
Allow to filter in the “Script” ComboBox of the “Code” component by @MoisesMlg in https://github.com/HailToDodongo/pyrite64/pull/245
Remove Object ID in editor by @HailToDodongo in https://github.com/HailToDodongo/pyrite64/pull/248
Adding option to modify camera move speed while in flycam mode in viewport by @DekeDev in https://github.com/HailToDodongo/pyrite64/pull/204
Docs & Build¶
Docs: instruct MYSYS2 users install UCRT Python3 by @JordanMajd in https://github.com/HailToDodongo/pyrite64/pull/208
fix: update libdragon for Linux build by @cyphercodes in https://github.com/HailToDodongo/pyrite64/pull/230
Linux AppImage build by @HailToDodongo in https://github.com/HailToDodongo/pyrite64/pull/250
v0.6.0¶
Editor zoom (by default: Ctrl + Scroll) by @HailToDodongo in https://github.com/HailToDodongo/pyrite64/pull/159
Editor: Add anti-alias option by @HailToDodongo in https://github.com/HailToDodongo/pyrite64/pull/161
Editor: Add VSync option and custom FPS Limit by @HailToDodongo in https://github.com/HailToDodongo/pyrite64/pull/162
Rotation can be edited as euler angles, scaling can be proportionally edited
Fixes value jumps when editing rotation as euler angles by @Q-Bert-Reynolds in https://github.com/HailToDodongo/pyrite64/pull/171
Replaces uniform scale with proportional scale by @Q-Bert-Reynolds in https://github.com/HailToDodongo/pyrite64/pull/174
mingw: Add useful toolchain location log by @thekovic in https://github.com/HailToDodongo/pyrite64/pull/173
defer the object initialization that might use a later object reference (fixes #177) by @Byterset in https://github.com/HailToDodongo/pyrite64/pull/178
Create global-scripts and node-graphs from the asset-browser by @HailToDodongo in https://github.com/HailToDodongo/pyrite64/pull/180
Fix scene name not updating in the scene browser by @MessyComposer in https://github.com/HailToDodongo/pyrite64/pull/191
Delete scenes via right-click context menu by @MessyComposer in https://github.com/HailToDodongo/pyrite64/pull/192
v0.5.0¶
Migrated documentation to sphinx, added new docs
Available online here https://hailtododongo.github.io/pyrite64/index.html
fix: keymap was only getting applied if it failed to load from file by @Q-Bert-Reynolds in https://github.com/HailToDodongo/pyrite64/pull/126
Better handling of unsaved assets and settings, ask before closing node-graph by @Byterset in https://github.com/HailToDodongo/pyrite64/pull/111
Trackpad pan and orbit by @Q-Bert-Reynolds in https://github.com/HailToDodongo/pyrite64/pull/124
fix: handle dragging objects into/near the root node in the scene-graph by @Byterset in https://github.com/HailToDodongo/pyrite64/pull/131
Collision mesh now generated on demand, remove “Collision” asset setting by @HailToDodongo in https://github.com/HailToDodongo/pyrite64/pull/139
editor: Lose focus from InputText when using 3D viewport by @thekovic in https://github.com/HailToDodongo/pyrite64/pull/137
Transforming Object now trans. attached camera + new option to toggle this behaviour by @HailToDodongo in https://github.com/HailToDodongo/pyrite64/pull/142
Asset browser context popup by @Q-Bert-Reynolds in https://github.com/HailToDodongo/pyrite64/pull/132
Right click on assets to show more options (open file, open directory, rename, delete)
Project wide shortcuts now use reassignable keymap by @Q-Bert-Reynolds in https://github.com/HailToDodongo/pyrite64/pull/140
Refactor C++ Scripts to have separate init / destroy function + add scripting docs by @HailToDodongo in https://github.com/HailToDodongo/pyrite64/pull/145
editor: Fix ‘Show in Explorer’ not opening correct folder sometimes by @thekovic in https://github.com/HailToDodongo/pyrite64/pull/150
Remember window layout between sessions by @Q-Bert-Reynolds in https://github.com/HailToDodongo/pyrite64/pull/148
Remember window size and position across sessions by @Q-Bert-Reynolds in https://github.com/HailToDodongo/pyrite64/pull/147
Handle WSL in Asset Browser by @Byterset in https://github.com/HailToDodongo/pyrite64/pull/154
Open application directly from project file on Linux by @Q-Bert-Reynolds in https://github.com/HailToDodongo/pyrite64/pull/146
Viewport navigation preferences, fixes Linux pinch zoom by @Q-Bert-Reynolds in https://github.com/HailToDodongo/pyrite64/pull/156
Add Tooltips to Toggle Buttons by @Byterset in https://github.com/HailToDodongo/pyrite64/pull/157
Check for Pyrite64 updates + Link to new release page by @HailToDodongo in https://github.com/HailToDodongo/pyrite64/pull/158
Show error if assets have duplicate UUIDs.
Show error model-components have missing models.
Fix temp. broken model references at runtime in prefabs during asset changes
Full Changelog: https://github.com/HailToDodongo/pyrite64/compare/v0.4.0…v0.5.0
This version introduced breaking changes!
Checkout Breaking Changes for more information.
v0.4.0¶
MacOS / Metal support (by rasky, #106)
Runtime-Engine
Fix rendering issue where the camera region / scissor is not set for all draw-layers
Editor - General
Fix clean-build under windows
Automatically force a clean-build if engine code changed
Configurable keybindings and editor preferences (by @Q-Bert-Reynolds, #95)
Fix issue where snapping during scaling would collapse objects to zero size
Improved performance of asset browser
Toolchain manager:
Existing installations can now be updated too (by @thekovic, #11)
CLI
New command to clean a project (
--cmd clean)
v0.3.0¶
Editor - General
Auto-Save before build & run
Instantiating prefabs now places them in front of camera
Fix issue where adding new scripts could temp. mess up asset associations during build
Opus audio now working
New ROM Inspector for asset sizes (by @proverbiallemon, #100)
Show Project state in title and ask before exiting with unsaved changes (by @Byterset, #103)
Editor - Viewport:
Multi-Selection support: (by @Byterset, #7)
Click and drag left mouse to multi-select objects
Hold “CTRL” to add to selection
Transform tools can be used on multiple objects at once
Camera improvements: (by @Q-Bert-Reynolds, #40)
Focus objects by pressing “F”
Orbit objects by holding “ALT” and left-clicking
3D axis-gizmo label and orientation fixes
Editor - Log Window:
Buttons for clear / copy to clipboard / save to file
Properly strip ANSI codes
Editor - Scene:
New scene setting for audio-mixer frequency (default: 32kHz)
Model Converter (tiny3d):
fix issue where multiple animations with partially matching names could lead to them being ignored
Various toolchain and build-setup improvements (by @thekovic)
v0.2.0¶
Toolchain-Manager:
fixed build failure if MSYS2 home path contains spaces
check for existing N64_INST / toolchain installation (windows)
auto-update old MSYS2 installations
keep installer terminal open in case of errors
Editor:
Fix DPI scaling issues
Show error-popup if Vulkan is not supported
v0.1.0¶
Initial release